Dampier biography
You are the reincarnation of the ancestor who was a vampire-tyran. You quench his hunger. Sending hunger accelerates your return. Dampers in horror domains when creating a dampir discuss with your master, whether your character is associated with one of the following horror domains in detail described in Chapter 3: Barovia. In the shadow of the Equenoft castle, legends are flourished about those who are in love with vampires or comes from them.
You can have a similar connection, but you are afraid of what will happen if others in your closed community find out about this. Kargat, the secret police of this destroyed domain, presumably knows the secret of immortality. Perhaps you joined them and went through their younger ranks, known as Kargatan, and you were awarded, turning into Dampis. At night, a hungry city and Kat are flooded with vampires of Jiangshi.
You woke up with a thickened feeling of hunger after meeting with one of these restless ancestors. Features of the Dampis you have the following racial features: increasing characteristics. Or the value of one characteristic of your choice increases by 2, and the other by 1, or the value of three different characteristics of your choice increases by 1. The type of creature.
You are a humanoid. Your size is small or medium. You yourself decide what size you will be when you get this origin. Your basic walking speed is 35 feet. The legacy of the ancestors. If you replace the race with this origin, you can save the following elements of the selected race: any skills that you get from it, and any speed of climbing, flight or swimming that you get from it.
If you do not leave any of these elements or choose this origin when creating a character, you get the possession of two skills from your choice. Dark vision. At a distance of 60 feet you can see with dim lighting as if it is bright lighting, and in the dark as if it is dull lighting. In the dark, you cannot distinguish between colors, only shades of gray.
The nature of the undead. You do not need to breathe. Spider climbing. You get a climbing speed equal to your walking speed. In addition, at the 3rd level, you get the opportunity to move up, down and along the vertical surfaces, as well as on ceilings, leaving your hands free. Vampire bite. Your bite with fangs is a natural weapon that is considered a simple hand -to -hand weapon that you own.
You add your physique modifier instead of the power modifier to throw attacks and damage for attacks made by this bite. The attack applies 1k4 for a piercing damage when hit. If you do not get half or more of your hits, you make an attack with your bite with the advantage of throwing an attack. When you attack this bite and get on the merits that is not a construct or undead, you can strengthen yourself in one of the following methods of your choice: you restore hits equal to the pricking damage that you applied.
You get a bonus for the next check of the characteristics or throwing the attack that you are committing. The bonus is equal to the pricking damage that you applied with a bite. You can strengthen yourself with this bite number of times equal to your skill bonus, and you will restore all the spent applications after the end of a long holiday. Your character can speak, read and write in a general and another language that in your opinion is suitable for the character.